I have always played around with the
idea of having randomly generated workouts. In general, and also for
specific exercises, variety to a point is useful and a good way to
mix it up both mentally and physically. Crossfit makes a solid
attempt at programming variety, but for me leaves a lot to be
desired. Why not use dice and actually make a workout as random as
possible?
The deadlift is one of my favorite
exercises to do. It is fun, simple, and I can do relatively more on
the deadlift than any other exercise (relative to my bodyweight and
what someone of my experience should be able to do). Long story
short, picking up heavy weight from the ground and dropping it is
awesome. However, training the deadlift very hard can take a big toll
on the body, and I actually find that my deadlift strength depends
mostly on how much I weigh and not how often I train it or how much
thought I put in to my programming. Therefore I still want to train
the deadlift once per week, but I want to put as little mental effort
in to my planning, and get rid of the stress of meeting any fixed
benchmarks.
So the Deadlift is a perfect guinea pig
for random training, and the alliteration 'Deadlift Dice' is very
satisfying.
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'Deadlift Dice'
You need two die, preferably different colors. Or you can just roll one die twice.
Die/roll #1 – exercise selection
Die/roll #2 – rep scheme
roll die #1.
1 or 2 – conventional deadlift
3 or 4 – sumo deadlift
5 or 6 – snatch grip deadlift (or defecit deadlift)
roll die #2.
1 or 2 – volume
3 or 4 – speed/power
5 or 6 – intensity
volume = high sets, high reps = 5-8 sets of 5-10 reps
speed/power = high sets, low reps = 5-8 sets of 1-3 reps (focus on speed)
intensity = low sets, mid reps = 1-3 sets of 3-5 reps
Choose an appropriate weight yourself. These rep schemes are just examples.
Possible tweaks:
- If you don't like the deadlift
variations, get rid of die #1 and just do a random rep scheme with
your favorite variation.
- choose fewer deadlift variations or
rep schemes, and distribute them across numbers 1-6.
- Choose more exercises or rep schemes
and use a fancy die with more than six sides. Ask your neighborhood
tabletop RPG player.
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This same concept could be applied to
any other type of exercise, and also to running, biking, swimming,
rowing, etc. Weight could also be chosen, although with some
dependence on the rep scheme. Options could be unequally spread
across the available numbers. The idea is that the planning work is
only done once and then each training session all you have to do is
roll the dice and do what they say.